Senior Technical Game Designer
That's No Moon EntertainmentUnited Statesfull-time
AI Summary: Design and prototype gameplay systems, mechanics, and interactive content while collaborating with engineering and art teams to implement your vision. Balances creative design with technical execution, requiring hands-on prototyping and scripting alongside cross-team communication.
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Originally posted onremoteok on 3/11/2026
Full Description
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for hardworking, Senior Technical Game Designer to focus on creating systems, mechanics, prototypes, workflows and pipelines. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.
Responsibilities:
⢠As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designerâs responsibilities will include creating new mechanics, systems, event scripting, and interactive objects.
⢠Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience.
⢠Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines.
⢠We believe in ownership, so the more of your vision that you can prototype and execute with your own skills, the better.
⢠We also believe in open communication and collaboration â use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
We are looking for hardworking, Senior Technical Game Designer to focus on creating systems, mechanics, prototypes, workflows and pipelines. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.
Responsibilities:
⢠As part of a highly skilled team that believes in self-sufficiency, the Senior Technical Designerâs responsibilities will include creating new mechanics, systems, event scripting, and interactive objects.
⢠Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience.
⢠Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines.
⢠We believe in ownership, so the more of your vision that you can prototype and execute with your own skills, the better.
⢠We also believe in open communication and collaboration â use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
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